Understanding Zoom Levels for orthophotos.

And what to use, why, and where! Using Ortho4XP, you can cover large areas of the scenery with beautiful orthophotos, giving you a more realistic view of the world as you fly. But there a caveat, or two. First of all takes a lot of space. Looks that you might need the hard drives from … Continue reading Understanding Zoom Levels for orthophotos.

DC-9…State of the Union!

Addressing the... elephant in the room! As 2018 draws to an end, I think it is time for something that I have promised; give a clear view to X-Plane community, why there was so much delay in the development of the DC-9. A disclaimer first! From the first day of this project, I was the … Continue reading DC-9…State of the Union!

Performance Optimization: Yet Another Guide

I've seen many people struggling with their FPS, and I thought that I should contribute with a guide, that helps the understanding of how X-Plane users should think and act, to get the best performance possible, out of their machines. What this guide is not: Won't give you the "magic" settings to make your PC … Continue reading Performance Optimization: Yet Another Guide

X-Plane’s PBR Materials – A simplified guide.

PBR Materials 101 - A bit of theory! We must think how a surface interacts with light. A metallic, hi-glossy (very smooth) surface, reflects the most amount of light at 90o angle from the source. This surface has high reflectivity and shininess. A plastic (dielectric), hi-glossy (very smooth) surface, still reflects a large amount of light, but … Continue reading X-Plane’s PBR Materials – A simplified guide.

Scenery Development – Why to use .dds files

DDS (DirectDraw Surface) is a kind of image file format, that if you are a scenery developer, you encounter it many times. We are going to look to it on the perspective, why we are using it in X-Plane. In general is a lossy compression file format, which means that compresses the image, but also … Continue reading Scenery Development – Why to use .dds files

Οδηγός για νεο-εισερχόμενους στο X-Plane – 1ο ΜΕΡΟΣ: ΣΚΗΝΙΚΑ (Sceneries)

Καλώς ήρθατε στον κόσμο του X-Plane. Ένας σύντομος οδηγός για να σας βοηθήσει σε μια ομαλή μετάβαση από άλλους εξομοιωτές στο X-Plane!   Πρώτο πράγμα που απαιτείται είναι να συνειδητοποιήσουμε ότι πρόκειται για ένα διαφορετικό εξοιμοιωτή και να έχουμε λίγη υπομονή για κάποιο χρονικό διάστημα, ώστε να καταλάβουμε καλύτερα το νέο περιβάλλον. Η πιθανή αίσθηση … Continue reading Οδηγός για νεο-εισερχόμενους στο X-Plane – 1ο ΜΕΡΟΣ: ΣΚΗΝΙΚΑ (Sceneries)

A guide for Aircraft Development for Beginners

What you should not do... and what you should do! Being an aircraft developer is so... slick! So, you might think... "I'm going to build the best/full/study Airbus A380 ever existed!" How many times I've heard that, from guys that never done anything before? A ton! You know something? You are not going to do it! … Continue reading A guide for Aircraft Development for Beginners